Your upgraded Call for Backup.
Creatures 39$33.33
Creatures continued
Creatures continued
Creatures continued
Instants 8$3.90
Sorceries 4$4.12
Artifacts 5$9.27
Enchantments 7$26.60
Lands 36$8.13
Lands continued
Lands continued
Compare deck statistics
What the upgrade changes.
| Statistic | As sold | Upgraded |
|---|---|---|
| Singles value | $80.52 | $85.70 |
| Average mana value | 3.58 | 3.44 |
| Game Changers | 0 | 0 |
| Combos | 0 | 1 |
| Deck match | 90% | 93% |
Mana curve
- Mana value 0: 0 as sold, 0 upgraded
- Mana value 1: 3 as sold, 4 upgraded
- Mana value 2: 12 as sold, 14 upgraded
- Mana value 3: 18 as sold, 19 upgraded
- Mana value 4: 12 as sold, 12 upgraded
- Mana value 5: 10 as sold, 8 upgraded
- Mana value 6: 6 as sold, 6 upgraded
- Mana value 7+: 1 as sold, 1 upgraded
Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Bright-Palm, Soul Awakener and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.
Roles
| Role | As sold | Typical | Upgraded |
|---|---|---|---|
| Lands | 38 | 36 | 36 |
| Ramp | 14 | 14 | 12 |
| Card draw | 3 | 6 | 6 |
| Targeted removal | 8 | 6 | 5 |
| Board wipes | 1 | 1 | 0 |
| Counterspells | 0 | 0 | 0 |
| Protection | 2 | 4 | 3 |
| Tutors | 0 | 0 | 0 |
Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.


























































































