Your upgraded Cavalry Charge.
Creatures 35$31.73
1Acclaimed Contender$0.37
1Adeline, Resplendent Cathar$2.57
1Arvad the Cursed$0.30
1Aryel, Knight of Windgrace$0.23
1Ayara's OathswornNEW$0.33
1Corpse Knight$0.38
1Dion, Bahamut's Dominant // Bahamut, Warden of LightNEW$0.45
1Elenda and Azor$0.58
1Ethersworn Adjudicator$0.32
1Exsanguinator Cavalry$3.05
1Foulmire Knight // Profane Insight$0.16
1Guardian of FaithNEW$0.65
Creatures continued
1Haakon, Stromgald Scourge$0.80
1Haytham KenwayNEW$0.29
1Herald of Hoofbeats$4.80
1Hero of Bladehold$0.61
1Josu Vess, Lich Knight$0.22
1Knight Exemplar$4.09
1Knight of the Ebon LegionNEW$1.50
1Knight of the White Orchid$1.58
1Knights of the Black Rose$0.28
1Locthwain Lancer$0.33
1Marshal of ZhalfirNEW$0.29
1Midnight Reaper$0.15
Creatures continued
1Murderous Rider // Swift End$0.22
1Order of Midnight // Alter Fate$0.11
1Silverwing Squadron$0.34
1Smitten Swordmaster // Curry Favor$0.24
1Syr Konrad, the Grim$1.00
1Valiant Knight$0.34
1Vodalian Wave-Knight$4.18
1Vona, Butcher of Magan$0.31
1Wintermoor Commander$0.23
1Worthy Knight$0.31
1Xerex Strobe-Knight$0.12
Instants 6$2.95
Sorceries 6$1.54
Artifacts 12$12.81
Enchantments 2$13.87
Battles 1$1.07
Lands 37$6.11
Lands continued
Compare deck statistics
What the upgrade changes.
| Statistic | As sold | Upgraded |
|---|---|---|
| Singles value | $65.09 | $70.59 |
| Average mana value | 3.34 | 3.19 |
| Game Changers | 0 | 0 |
| Combos | 0 | 0 |
| Deck match | 86% | 94% |
Mana curve
- Mana value 0: 0 as sold, 0 upgraded
- Mana value 1: 4 as sold, 5 upgraded
- Mana value 2: 15 as sold, 18 upgraded
- Mana value 3: 17 as sold, 16 upgraded
- Mana value 4: 10 as sold, 11 upgraded
- Mana value 5: 12 as sold, 10 upgraded
- Mana value 6: 2 as sold, 3 upgraded
- Mana value 7+: 1 as sold, 0 upgraded
Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Sidar Jabari of Zhalfir and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.
Roles
| Role | As sold | Typical | Upgraded |
|---|---|---|---|
| Lands | 39 | 37 | 37 |
| Ramp | 11 | 10 | 9 |
| Card draw | 17 | 12 | 15 |
| Targeted removal | 7 | 8 | 9 |
| Board wipes | 3 | 2 | 3 |
| Counterspells | 0 | 1 | 0 |
| Protection | 3 | 7 | 5 |
| Tutors | 1 | 2 | 2 |
Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.

















































