Budget Bauble
Upgraded Decklist

Your upgraded Evasive Maneuvers.

100 / 100 cards · 10 new

Creatures 31$13.29

  1. Acidic Slime1Acidic Slime$0.13
  2. Aerie Mystics1Aerie Mystics$0.11
  3. Angel of Finality1Angel of Finality$0.27
  4. Avacyn's Pilgrim1Avacyn's PilgrimNEW$0.27
  5. Aven Mindcensor1Aven MindcensorNEW$0.42
  6. Azami, Lady of Scrolls1Azami, Lady of Scrolls$0.33
  7. Bane of Progress1Bane of Progress$0.34
  8. Deceiver Exarch1Deceiver Exarch$0.16
  9. Diviner Spirit1Diviner Spirit$0.21
  10. Djinn of Infinite Deceits1Djinn of Infinite Deceits$0.72
  11. Dungeon Geists1Dungeon Geists$0.14

Creatures continued

  1. Eternal Witness1Eternal WitnessNEW$1.47
  2. Faeburrow Elder1Faeburrow ElderNEW$0.44
  3. Farhaven Elf1Farhaven Elf$0.17
  4. Fiend Hunter1Fiend Hunter$0.08
  5. Flickerwisp1Flickerwisp$0.22
  6. Karmic Guide1Karmic Guide$0.33
  7. Kazandu Tuskcaller1Kazandu Tuskcaller$0.24
  8. Lu Xun, Scholar General1Lu Xun, Scholar General$0.31
  9. Mirror Entity1Mirror Entity$1.03
  10. Mistmeadow Witch1Mistmeadow Witch$0.10
  11. Murkfiend Liege1Murkfiend Liege$2.14

Creatures continued

  1. Phantom Nantuko1Phantom Nantuko$0.22
  2. Pilgrim's Eye1Pilgrim's Eye$0.04
  3. Roon of the Hidden Realm1Roon of the Hidden Realm$0.33
  4. Rubinia Soulsinger1Rubinia Soulsinger$0.36
  5. Skyward Eye Prophets1Skyward Eye Prophets$0.10
  6. Stonecloaker1Stonecloaker$0.08
  7. Thornwind Faeries1Thornwind Faeries$0.27
  8. Winged Coatl1Winged Coatl$0.09
  9. Wonder1Wonder$2.17

Instants 7$5.98

  1. Aethermage's Touch1Aethermage's Touch$0.05
  2. Arcane Denial1Arcane Denial$1.85
  3. Blue Sun's Zenith1Blue Sun's Zenith$1.86
  4. Krosan Grip1Krosan Grip$0.77
  5. Selesnya Charm1Selesnya Charm$0.20
  6. Swords to Plowshares1Swords to PlowsharesNEW$0.99
  7. Unexpectedly Absent1Unexpectedly Absent$0.26

Sorceries 5$2.33

  1. Borrowing 100,000 Arrows1Borrowing 100,000 Arrows$0.41
  2. Kirtar's Wrath1Kirtar's Wrath$0.22
  3. Neoform1NeoformNEW$1.12
  4. Restore1Restore$0.19
  5. Wash Out1Wash Out$0.39

Artifacts 12$30.60

  1. Arcane Signet1Arcane SignetNEW$0.38
  2. Azorius Keyrune1Azorius Keyrune$0.20
  3. Basalt Monolith1Basalt Monolith$3.46
  4. Conjurer's Closet1Conjurer's Closet$3.25
  5. Darksteel Ingot1Darksteel Ingot$0.16
  6. Selesnya Signet1Selesnya Signet$0.24
  7. Simic Signet1Simic Signet$0.29
  8. Sol Ring1Sol Ring$1.09
  9. Surveyor's Scope1Surveyor's Scope$3.80
  10. Swiftfoot Boots1Swiftfoot Boots$1.54
  11. Sword of the Paruns1Sword of the Paruns$0.78
  12. Thousand-Year Elixir1Thousand-Year Elixir$15.41

Enchantments 8$4.16

  1. Control Magic1Control Magic$0.57
  2. Curse of Inertia1Curse of Inertia$0.31
  3. Curse of Predation1Curse of Predation$0.20
  4. Darksteel Mutation1Darksteel Mutation$1.05
  5. Leafdrake Roost1Leafdrake Roost$0.12
  6. Presence of Gond1Presence of Gond$0.18
  7. Utopia Sprawl1Utopia SprawlNEW$1.33
  8. Wild Growth1Wild GrowthNEW$0.40

Lands 36$4.42

  1. Azorius Chancery1Azorius Chancery$0.16
  2. Azorius Guildgate1Azorius Guildgate$0.08
  3. Bant Panorama1Bant Panorama$0.32
  4. Command Tower1Command Tower$0.21
  5. Evolving Wilds1Evolving Wilds$0.09
  6. Exotic Orchard1Exotic OrchardNEW$0.20
  7. Faerie Conclave1Faerie Conclave$0.57
  8. Forest×66Forest$0.54
  9. Island×66Island$0.42
  10. Opal Palace1Opal Palace$0.13
  11. Plains×66Plains$0.30

Lands continued

  1. Rupture Spire1Rupture Spire$0.09
  2. Saltcrusted Steppe1Saltcrusted Steppe$0.18
  3. Seaside Citadel1Seaside Citadel$0.22
  4. Secluded Steppe1Secluded Steppe$0.11
  5. Sejiri Refuge1Sejiri Refuge$0.11
  6. Selesnya Guildgate1Selesnya Guildgate$0.10
  7. Selesnya Sanctuary1Selesnya Sanctuary$0.19
  8. Simic Guildgate1Simic Guildgate$0.11
  9. Temple of the False God1Temple of the False God$0.19
  10. Terramorphic Expanse1Terramorphic Expanse$0.10
Upgrade Guide

Swap these cards.

10 swaps · All suggested swaps

Spells 9

$6.82
Spells to add, each with the card it replaces
#AddPriceTake outYour call
1
Faeburrow Elder
Faeburrow Elder Ramp synergy staple fills a gap
$0.44
Plains
Plains Lands
2
Swords to Plowshares
Swords to Plowshares Tgt Removal synergy staple
$0.99
Island
Island Lands
3
Arcane Signet
Arcane Signet Ramp synergy staple fills a gap
$0.38
Leonin Bladetrap
Leonin Bladetrap Board Wipes
4
Wild Growth
Wild Growth Ramp synergy staple fills a gap
$0.40
Curse of the Forsaken
Curse of the Forsaken Protection
5
Aven Mindcensor
Aven Mindcensor Theme/Synergy synergy staple
$0.42
Thunderstaff
Thunderstaff Protection
6
Eternal Witness
Eternal Witness Recursion synergy staple
$1.47
Hada Spy Patrol
Hada Spy Patrol Protection
7
Avacyn's Pilgrim
Avacyn's Pilgrim Ramp synergy staple fills a gap
$0.27
Selesnya Guildmage
Selesnya Guildmage Theme/Synergy
8
Neoform
Neoform Tutors synergy fills a gap
$1.12
Tempt with Glory
Tempt with Glory Theme/Synergy
9
Utopia Sprawl
Utopia Sprawl Ramp synergy staple fills a gap
$1.33
Flickerform
Flickerform Protection

Lands 1

$0.20
Lands to add, each with the card it replaces
#AddPriceTake outYour call
1
Exotic Orchard
Exotic Orchard Lands synergy staple
$0.20
Transguild Promenade
Transguild Promenade Lands

To change a swap, select another addition or keep the proposed cut, then update suggestions. Open each card to read its abilities.

Lands. 38 lands as sold, 36 after these swaps; typical builds run 36. Change the number of basics in the deck workspace.

Compare deck statistics

What the upgrade changes.

The deck as sold compared with the upgraded deck
StatisticAs soldUpgraded
Singles value$63.28$67.85
Average mana value3.443.27
Game Changers00
Combos01
Deck match12%29%

Mana curve

  1. Mana value 0: 0 as sold, 0 upgraded
  2. Mana value 1: 1 as sold, 5 upgraded
  3. Mana value 2: 14 as sold, 13 upgraded
  4. Mana value 3: 24 as sold, 24 upgraded
  5. Mana value 4: 8 as sold, 8 upgraded
  6. Mana value 5: 10 as sold, 10 upgraded
  7. Mana value 6: 5 as sold, 4 upgraded
  8. Mana value 7+: 0 as sold, 0 upgraded

Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Derevi, Empyrial Tactician and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.

Roles

Cards per role: as sold, typical for this commander, and upgraded
RoleAs soldTypicalUpgraded
Lands383636
Ramp101715
Card draw6106
Targeted removal10511
Board wipes413
Counterspells040
Protection1066
Tutors243

Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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